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Calvin

Defiance MMO (PC, 360 and PS3)

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Ok in an effort to clear up the beta thread I thought I would start a new thread and post in all the info I can for all the new and old players regardless of platform and platform specific where applicable.

Fist up Defiance is a MMO / RPG / Shooter that is out for the PC, Xbox 360 and PS3. We currently have a clan set up on the Xbox 360 under TAG and myself (CaLv1n1) or Lil Ivan04 (Mobie) can add anyone to the Clan but you have to msg us when you are in game for us to do so.

If you’re new to the game I suggest you start here (thanks Hatter)

That said, if you are following it make sure you are entering Arkfall codes for unique in game stuff (titles, extra inventory slots, guns, skill increases, etc) at launch - full list of the codes found so far is here

http://www.defiance.com/en/

Skill trees for EGO found here

http://defiance-cent...go-calculator/

Other things you should know about this game before you buy it:

  1. It can only be played ONLINE. No offline content of any kind so if there is no internet or if the server is down you won’t be able to play this game.
  2. It NEEDS 10 + GB of install space over 5 GB for the game and a little over 5 GB for the patches if you don’t have room on a HD or a USB you can’t play this game (it will not play from disk and all of the patches have to be installed etc…)

More to follow in posts below for those that have purchased and are playing the game!

Cheers

Calvin

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Ok for post 2 for the folks that have the game I thought we could post what we’ve figured out along the way as some things are not very clear in the sparse instructions.

Q: What is with the levels?

A: The game uses EGO instead of the usual Levels most MMO / RPG’s use and the numbers are large I believe the current cap is 10,000 EGO

Q. What is a pursuit and why do I keep seeing these messages pop up about them?

A: A pursuit is like a side quest to do a specific action that will reward you with EGO points ranging from 5 to 40 pts depending on what it is and if it’s completion of a set (set completions are worth 40 but they are not easy to do in most cases)

Q: Explain the numbers and colors for weapons?

  • Weapons come in these colors in order of rarity White, Green, Blue, Purple and Orange
  • Weapons will in most cases have a number beside them as well that is the number you have to be (EGO level) to equip that weapon if there is no number anyone of any level can equip these (usually these are quest related items rather then drops).
  • The bar on the bottom of the “stats” of the weapon will show an EXP rating of the weapon that will increase as you use it. Once that weapon is maxed you will no longer be getting XP for that weapon type which will increase your powers with all weapons of that type so once you max a gun I suggest you change it if you want to keep increasing your skill with that type overall.

Q. What are the game types and different things you can do in game?

A: There is of course the giant sand box of the world you start in to play around in and it will have your “main mission quests” to progress the story. “Episode quests” to be played before the TV shows air as they relate to the TV show in some way and they disappear before each TV show so they are on a time (current one must be done by April 15th for a heads up), “Side Quests” you can do for XP, and “challenges like Hot shot, racing, rampages etc” which are racing and shooting games etc.. these are for Pursuit challenges and XP.

Q. How do I do a power slide?

A: On the Xbox its hold A to boost then hold B at the same time power slide. There is a pursuit worth 5 EGO to do a total of 500 M of power sliding so do this easy one.

Q: What does EGO do why do I want it?

A: EGO will allow you to upgrade your character, get more slots, more perks, more inventory etc… you want as much as you can get!

Q: Does armor do anything?

A: No other then look cool it doesn’t do anything sadly.

More to follow soon!

Cheers

Calvin

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Some more info from the site forums found here http://forums.defiance.com/showthread.php?2775-Compiled-List-of-Frequently-Asked-Questions

Q: How does the game link to the show?

A: There will be a lot of element and key moment's that will crossover between the game and the show. As to the details they don't wish to spoil any for us so they are kept secret.

The characters will for example will have tie in's to the game because they will be travel between the two locations of San Francisco and St. Louis aka "Defiance".

Q: Can you explain the lore behind the show and game?

A: For the most detail explanation of the game please read this article posted on GameInformer -Defiance interview - Rob Hill

Q. Is there going to be a subscription fee like your average MMORPG?

A. No. The game is "buy to play". In other words, you purchase the retail copy of the game, and then enjoy the game without having to pay additional fees per month.

Q. How will the consoles and PC's work together? Is this a cross platform game?

A. Right now the game is not looking to be able to support all systems in the same environment at the same time (for release). Though the developers have stated that they currently in a closed environment, have the capability of all systems playing together. It is not expected to be cross platform in that regard for release.

Q. How about players from across the globe? Can I in the U.S. play with someone in the UK?

A. According to recent sources/answers they will indeed have regional servers and have full access to play on any of the servers we wish.

Q. How many players can play at a single time?

A. You can have hundreds to thousands playing in the same world at a time.

Q. What are the system requirements for the PC?

A. The following is what is described as the beta minimum specs:

  • Windows XP, Vista, 7, 8
  • At least 2 GB System RAM
  • Intel Core 2 Duo 2.0 GHz CPU or better
  • 512MB video card (NVIDIA GeForce 8600 class or better)
  • ATI Radeon HD 2900
  • Intel HD 4000 integrated graphics
  • DirectX 9.0c
  • DirectX 8.1 compatible sound card
  • Broadband internet connection or better
  • At least 15 GB free hard drive space

Q: Do you know if they have multi-screen support in this game? Or 3d?

A: Defiance will not support multi-screen setups nor will it support 3D tech at this time.

Q: How much hard-drive space is required for Defiance on the consoles?

A: It will be hard drive dependent so you do need to do a installation to a hard drive. It's will be several gigs as to the exact details they are unconfirmed, however note there will be a patch day one.

Q: Will you be able to use a keyboard/mouse support with the Xbox 360 version and PS3?

A: Short answer, Yes for keyboard, still not sure about mouse. If you are not in a clan/group currently or in a competitive match, you can still communicate with everybody in the world and communicate directly.

Q. What is the background for the map of the game?

A. The map is centered around much of the bay area of San Francisco, California. While the exact dimensions are not yet known, it is EXTREMELY large. So much so that all new players will receive an ATV at the start of the game.

Q: Is there any real difference between what platform you choose to play on?

A: Short answer, no. The only real difference will be the controls. But the experience of the game/missions/side missions ect will all be the same.

Q: Will there be PC gamepad or console controller on the PC versions?

A: Absolutely, yes.

Q: If you played Defiance on the Xbox, can you switch over to PC or PS3 and still have your Stats, Characters, Weapons etc.?

A: No, they will not support cross platform accounts or play. Your character, progression and stats will only be available for the platform your playing on.

Q: Well as we all know there are separate "Shards" on a server to help separate the players for server load etc. So exactly how many shards are there on a server or how do the mechanics work for it? Which brings up another question of is there a possible way to switch "shards" to join your friends/clans?

A: The servers will favor your groups and friends over random people. In all I don’t have a ton of detail to provide around this as the team is working on the many aspects this question covers as they speak.

Q: When the game comes out will the Alpha still be running to test DLC/Patches or does it end with the games release..?

A: I would assume it will go offline at launch, but there is a good chance they will kick it back on for new content testing etc… but most of that is unknown at this time.

Q: Can you explain what the authenticator will be all about?

A: The purpose of the Authenticator (Either as a Key Fob, iOS App, or Android App) is to add a second line of defense to your account. There have been allot of breaches as of late and many of those have leaked passwords. Many many many people do not have good passwords, combined with the use of e-mail as an account name, many mmo's see hackers using lists of e-mails with known, stolen, passwords with some variation to either get into the account.

An authenticator negates that as even if they have the right password...they will not have the right authentication key. And that in turn protects your account. (The detailed answer was provided by SyberSmoke)

Q: How would the Devs. be active among its fans game wise?.

A: The Devs will be playing the game under their own user handles. They have plans for 'play with developers' events etc. all in the works.

Q: How closely do the writers of the show and the writers for the game work together? Does one of the two group of writers get precedence in decision making or do both teams truly work together?

A: Defiance has been a hand in hand operation from day one, during development they've had their writers in our studio and they've sent some of their developers to theirs as well. They've both given up certain things in order to work with the other side, there are somethings that are very easy to do on film but difficult to do in games and of course it goes the other way.

Character Specific:

Q. When I create a character, can I have different species, sex, etc?

A. Yes. You can have both male and female characters. You can also have Human or Irathient characters. There may be additional selections post launch.

Q. What is the character background?

A. Each player is an Arkhunter. Which means you hunt down Arkfalls and ArkTech. You are employed by a company called, Von Bach Industries. Your goal is to gather as much of the alien technology as possible.

Q. Is there a level cap or character leveling system?

A. There is, sort of. Characters level, but in the sense that they become more experienced in certain weaponry or actions. You don't traditionally level up to gain access to skills, but are constantly evolving your character how you see fit.

The level cap is not exact, but estimated to be somewhere near 5,000. This equates to a person having played for hundreds if not thousands of hours (an example given by developers was someone who ranked around 300 with an extensive amount of game play).

Q: Is one bar of health equal to 250?

A: According to Sledgehammer the last time he check, a bar is equal to 250 health

Q. Are there classes?

A. There is an "origin" system. You will pick something that you're comfortable with that starts off with certain perks towards specific weapons (a back story archetype). But beyond that point, you can venture off into any area of weapons you so desire.

For example, you can start off geared towards Snipers, but then evolve your character around light machine guns without penalty.

There are also things called Ego abilities. There are 4 main abilities/EGO Powers you choose from at the beginning.

  • Blur - Increases the hosts speed for a limited time allowing the host to more effectively dodge enemy attacks. This also increase melee to full damage against shields.
  • Cloak - Renders the host invisible to the enemy. This will also recharge your shields once you cloak. Any damage given or sustained will deactivate it.
  • Decoy - Creates a holographic duplicate of the host, momentarily distracting the enemy. Additionally if you use the power again you will swap places with the decoy.
  • Overcharge - Applies a bionetic bonus to the host's weapons allowing for greater damage to enemies(10%) and reduces recoil. Additionally it will also instantly reload your current weapon.

There are 48 total abilities/ego powers (possibly more in the future) afterwards to choose from it really depends on your play-style as to what you choose. Essentially in the long run you could possibly obtain all abilities/ego powers.

A good description of how EGO works in the game can be found in the starter video found here:Beginners Guide to Defiance

*Additionally if you want a head-start Kalbuir has posted a thread found here Defiance-Central releases EGO Grid Application! which has a EGO Calculator to help figure out what perks you want to choose ahead of time. For a quick link click here - My EGO Calculator

** A user by the name of loken has also made out a detailed list of all the EGO perks so you can easily build your load-outs which can be found here Perks Break Down for Easy Load-out Building

Q: Why did you guys decide on such short amounts of duration for your abilities?

A: This decision was put into place because it allows us to have perks to increase the frequency of ability use. If you could have used them a ton from the get go, by the time you perk out you'd pretty much have them on 100% of the time.

Q. What exactly is EGO?

A. EGO stands for Environmental Guardian Online. It is the latest innovation from Von Bach Industries. A symbiotic neuro-muscular bionetic implant, EGO alters its host at the genetic level*, providing encyclopedic heads-up intelligence, while simultaneously unlocking and managing corporeal-maximization, or EGO Powers.

Head to: Von Bach Industries - Advanced Solutions For An Ever-Changing World for additional information.

Q: 'Failsafe' is only good for one shot, because if you get hit your shields stop recharging. Is this Correct?

A: Short answer, yes.

Q. How does healing work if there is no medic class?

A. There are medical guns in the game that aid in healing other teammates. These can be used by all players and not restricted to certain types of players.

Q: What's the best winning combo in a game like this?

A: The best winning combo is "Don't die, shoot first."

Q: Will the shields have different abilities?

A: Short answer, Yes. The shields be be very varied and contain different attributes just like the weapons.

Q: What is the penalties in dying?

A: Dying will cost scrip to revive which will respawn you at the nearest extraction point. However there is a "Second wind" feature where if you do get down you can self revive which is on a cool down after use. If you cant afford it, you'll be re-spawned eventually back at your last extraction point. (it'll just take time)

Q: How much will gear impact your stats?

A: The way your stats are impacted is a lot in shield and weapons will do the most impact to your stats. It's still a lot about a players skill. Just because a player has say the best gear in the game doesn't mean he will destroy all the new players. If you are a better player you will win.

Q: Does Crouching count as standing still or do you have to be fully standing? (for abilities such as 'single minded' and 'fortified stance')

A: “Crouching still” (if that’s a real thing) counts as “standing still”. Our team is rewording the description as we can see how that’s confusing.

Q: Does 'rear guard' and 'combat medic' stack when you are healing someone? b. And if it does, does that mean that you can get down to 0 damage anytime you are hit from behind while healing? c. If that is the case then does that mean that you would never get interrupted in that situation?

A: Yes, they stack and you won’t take damage. If you take those perks you can be the designated reviver.

Q: Does 'sensor sweep' reveal them for good or just for the duration of your decoy? (or until they use the 'cloak' ability again)

A: At the moment you activate Decoy, it turns off the cloak of enemies in the area. They have to wait for the power to refresh to use it again.

Q: Does 'sensor sweep' reveal based on the distance from yourself or from your decoy?

A: You, but since it happens the moment the power is activated it‘s pretty much the same thing as if it was from the decoy

Q: Does 'Crash Test Dummy' reduce damage from vehicle turrets or just from collision damage?

A: Just collision.

Q: In a vehicle with multiple people, does 'hell on wheels' bonus stack?

A: Yes

Development/Mechanics Specific:

Q. Aliens? What's the deal?

A. The game is set in a period following what is called the "Pale Wars". This was a human and alien war that occurred which changed and shaped the world as we know it. Aliens brought to Earth Arks, which were ultimately destroyed in the wars, and are now fought over by humans and aliens alike.

Q. What are Arkfalls?

A. Arkfalls are events within the game that periodically appear as falling alien technology (Arks) plummets to Earth and become fought over by humans and aliens. The technology (Arktech) gained from these Arkfalls are used in improving human technology.

Basically, think Rift and the events that appeared throughout the game at random times. These are treated in the same way and become co-op battles as you fight alien creatures.(Arkfalls are capable to have up to 90 players at them)

Q: Can a Arkfall occur in a Shadow War zone?

A: Short answer, Yes. Each zone can have a Shadow war and potentially have multiple arkfall points as well as other random events.

Q: What happens if too many people quit right before Shadow War ends?

A: The system will scale up based on the amount of players currently participating within that Shadow War. If a bunch of people leave the amount of capture points will remain the same.

Q. So there are co-op battles, are there missions as well?

A. Yes. The game features an extensive mission questing system as well as group based instances (raids). You can group up with 4 other players in the general questing and complete objectives for NPC's that will yield rewards for you to use throughout the game.

Q. Ok, is there PvP involved too?

A. Yes. There are a number of modes and means of gaining access to PvP that allows you to combat other players. You can level up through PvP gaining access to advanced armor that you can show other players how involved you are.

Q. Is there a PvP lobby? How does joining a match work?

A. You can queue up for PvP and a countdown timer will appear in the top left corner of the UI that will give you updates on when you'll be entering the match. Meanwhile, you can run amok on the main map while you wait.

Q. Does player ranking or Ego rating come into play for PvP?

A. For death match and similar modes, you will be joining matches with similar ranking members to even players out. In open world PvP (Shadow War) ranking does not come much into play.

Q. Is there a separate PvP ranking system?

A. There is a "rep" system and means of gaining notoriety that will allow you access to exclusive PvP outfits, and PvP gear vendors.

Q. Are there PvP rewards, are they greater than PvE rewards?

A. There are rewards, but you do not advance any faster through PvP vs PvE.

Q. So there's PvE and PvP, what specifically can I do in the game?

A. Well there are among several different things you can do in the world.

  • Main story missions - Self-explanatory. (Can be done cooperatively)
  • Side missions - Self-explanatory. (Can be done cooperatively)
  • Hotshot - No info as of yet.
  • Time Trial - No info as of yet.
  • Rampage - No info as of yet.
  • Emergencies - Such as saving farmers, repairing objectives, these will show up randomly while traveling. (Automatically cooperatively for anyone in the area)
  • Competitive Multiplayer - TDM, Cap and Hold, Gather resources and bring them back (16vs16, 32 players)
  • Shadow War - A major pvp objective-based event held in the over world. It is completely a opt-in event. You will see this happening around the world and even able to spectate watching the other players battle it out. Or jump in yourself and cause mass mayhem. (Up to 128 players max)
  • Co-op/Dungeons Instances - Self explanatory, enemies will scale depending on the amount of players. (Currently only 4 players)
  • Arkfalls - Random server event that happens in random locations around the world. There are several types of Arkfalls.
    Minor - Small amounts of arktech, random enemies.
    • Mutants - Small amounts of arktech, this involves Mutant enemies.
    • Raider Decimation - Small amounts of arktech, this involves Raider enemies.
    • Raider Destruction - Small amounts of arktech, this involves Raider enemies.
    • Scrapper Disruption Small amounts of arktech, this involves Scapper enemies.

    Major - Enormous amounts of arktech rain into the planet, with dark blackening skies, this will attract Hellbugs and the infamous Hellbug Hellion.

    • Hellbug Extermination - Major arkfall, this involves several waves of Hellbug enemies followed by a Hellbug Hellion at the most major crash site.
    • Revolting Hellbugs - Major arkfall where several small Hellbug groups arrive at crash sites followed by a Mature Hellbug Hellion rising at a major crash site.
    • Mother of all Hellbugs - Major arkfall where several smaller Hellbug groups arrive at crash sites followed by a Hellbug Matron rising at a major crash site.

Q. Can you turn on/off the weapon hit damage numbers? We will be able to see the dps?

A. Absolutely.

Q: Is the a cover system?

A: There isn't a sticky cover mechanic system like you might see in Ghost Recon Online. But of course you can crouch behind things. There is also no proning in the game. Consider this to be more of a fast paced action game.

Q: Is there a day and night cycle? How long in-game time does it take to go from day to night?

A: Short answer, yes. It takes roughly about 2 hours to go through the cycle currently. If it will stay that way is still TBD.

Q: Will there be a storage, similar to "banks" of fantasy mmo's, where we can store things we want to keep but not carry around?

A: Currently as it stands no, they are looking at one possibly post launch but seeing as their is technically no upper limit to inventory size it may not be needed. TLDR; TBD.

Q: Is there any snow type areas on the map?

A: As much as this seems a silly question it is technically relevant due to the terraforming. But the short answer, No.

Q: Is there a new game+? Once you finish the main story can you restart it with the same character?

A: Short answer, No, There is no current new game+ ability, but the devs have been discussing possible options post launch to add in such a ability it restart the story with the same character.

Q: How many characters can you make or is there just the one?

A: You are allowed to make multiple characters, as to the max still TBD.

Q: Will there be a visual effect when the grenades are ready for those with hearing loss?

A: Short answer, Yes. If you notice in the live-streams once they throw a grenade the bar empty outs and starts to fill.

Q: Is there fall damage?

A: Short answer, No.

Q: Is there going to be an App for defiance kinda like halo waypoint, where you can see your guild mates?

A: They have discussed of such apps like this but as of right now they are not in development, they've been extremely pressed on resources and they've decided to focus on the game itself.

Vehicles:

Q. What types of vehicles are there? Can I have an air vehicle?

A. There are a number of ground vehicles to include but not limited to:

  • A-Tex Growler Pro
  • Cerberus
  • Challenger
  • Duni Shetarru K-Frame
  • Hannibal 800TR Quad
  • Hauler
  • RM Nomad M4
  • RM Nomad V6 Yellow/White
  • Titan combat utility vehicle
  • Transport

They can be geared for different purposes such as mobile spawn locations, transports, weapon platforms, etc. There are currently no air vehicles in the game due to Arkfalls and the dangers of the sky.

Q. Do vehicles respawn, are they instant, etc?

A. In short no, there is a cool down associated with how the vehicle mechanics work.

For instance if a vehicle is destroyed the cool down may take longer, if you just get off the cool down will be much shorter.

Q. Can vehicles be customized?

A. You currently cannot customize the vehicles per-say. But you can however purchase several types of vehicles and different colors variations of the vehicles.

Q. Can you summon the Cerberus in the open world while questing or it only in shadow wars or instance?

A: Currently the Cerberus is only available in Shadow Wars and certain PVP maps. However there is still tons of vehicles we haven't seen yet.

Q. Is there a racing element to the game?

A. Yes. You can access region races where the top time is displayed on a leaderboard for those involved.

Q: What are lock-boxes?

A: They are caskets or small boxes typically found by vendor machines. They take scrip and keys to open. You can unlock keys in many different fashions. One of which is participating in Ark Falls.

Depending on the level of the lock-box you wish to use. You will get random items out of it. Starting from 2 random items up to 4.

Social Elements:

Q. Can we have guilds and friends in-game?

A. Yes, there is a guild system that is being implemented into the game. You can currently send invites to other players and group with them in-game (up to 4 in a group).

Q: What functions do guild have and what is there an update on the maximum number of members in a guild? What is necessary to start a guild?

A: You will be able to monitor when guild-mates are on, make a guild channel to communicate through voice or chat. Currently Alpha does not have a 'Guild' cap, but that doesn't mean the team will not cap it in the long run. To start a 'Guild' you need a EGO rating for 50 and 5,000 scrip.

Q: As a group leader will you have abilities to set primary targets so people can assist in focus fire. Or set primary and secondary targets for party members to focus on?

A: As it currently stands, no. But it is something they are looking into as a way for more and more ways to keep improving upon Defiance.

Q: Are there any rewards for being in a group? XP? Scrip? Loot?

A: Short answer, Yes. The more players in the group or more players in a area, the better the rewards you will earn.

Q: Will voice chat be proximity based?

A: Not exactly, in the over world you won't just hear random people talking which is a good thing. But essentially clan/groups will have voice and you will have a mute feature which will block not only the voice but the text based chat as well for that player.

Q: How early can players expect to be able to start grouping?

A: Essentially right after the tutorial you can group with other players.

Q. Will there be crafting system?

A. The Salvage Matrix will essentially be the tool you use to modify/customize your weapons and outfit. So short answer yes in it's own form. But in the form of actual crafting such as finding parts and making a weapon then no, maybe possibly after launch.

Q. How does looting work in the game?

A. What you kill/see on your screen is your loot. If you are solo and you kill something, you do not need to be worried about someone else coming along and taking your rare items.

Q. What kind of loot can you expect?

A: Kills will drop such things as scrip, ammo, shields and weapons. Some of them like the bits and ammo will auto pickup. Where as the shields and weapons you will need to press a button to pick them up or hold to equip.

Q. Is there a hub city or safe zone?

A. There are NPC owned properties aka "Hot Spots" and areas where you can visit and interact with one another and NCP's. Each region has areas like this that players can interact with each other and socialize.

Q. How many Factions are in the game?

A. There will be many different factions throughout the game. These are the following factions that we currently know of (more TBD):

  • Top-Notch Toolworks
  • Soleptor Enterprises
  • Von Bach Industries
  • Echelon
  • Paradise Territory

Each faction will have their own reputation system, like WoW, the more reputation the better unlocks/rewards you can get from them.

Hostile factions include:

  • Dark Matter
  • Hellbugs (scientific name Scylla Formicida)
  • Earth Military Coalition or Mutants
  • Ninety-Niners
  • Raiders
  • Scrappers
  • Volge

Q:Are there emotes and what emotes can we expect to see?

A: Short answer, Yes. There are several emotes players can use (subject to change as they may add more):

  • Greet
  • Cheer
  • Taunt
  • Dance

Additionally there are commands you can use to talk to other players or call them to help. Here is a list:

  • Help
  • Follow
  • Get In
  • Get Out
  • Go
  • Stay

Q: How does the matching of teams work in pvp? Is it based off your power ranking?

A: We use both power and ELO rating for match making. Shadow War only uses Power Rating. The instanced battlegrounds use both Power Rating and ELO rating in order to match the teams up.

Q: Will there be dynamic PVP events besides the shadow war?

A: We are working on additional Shadow War modes but as of right now any open world PvP will be an extension of the shadow war system.

Weaponry Specific:

Q. What different types of weapons can we use? And will they have different types of ammo/abilities?

A. These are the follow types of weapons listed that we know of:

  • Assault Rifles
  • Bio-Magnetic Guns
  • Bolt-Action Sniper Rifles
  • Charged Sniper Rifles
  • Combat Shotguns
  • Detonators (Grenade Launchers)
  • Grenades
  • Infectors
  • Light Machine Guns
  • Pistols
  • Pump Shotguns
  • Rocket Launchers (Guided)
  • Sawed-Off Shotguns
  • Semi-Auto Sniper Rifles
  • Sub Machine Guns

Different type's of ammo/variations will depend on the quest rewards or random drops.

(You can view some of the weapons and detailed descriptions here - Weapon Descriptions)

*Additionally to the character leveling system there will be a weapon type leveling system as well. The more you use a certain type of weapon eventually you will level and it will raise the stats for that weapon type.

**There are a number of damage types to include:

  • Electrical – Stuns targeted enemy and nearby enemies for a short period. The burst of electrical activity will short out the Heads Up Display provided by the ego for this duration.
  • Incendiary – Lights targeted enemy aflame, harming him for a short period of time.
  • Biological – Attaches biological compounds to a target, slowing them down and causing them to do less damage for a short period of time.
  • Radiation – Irradiates the target, weakening their armor and causing them to take more damage from attacks for a short period of time.
  • Syphon – Steals health from the target and transfers it back to the shooter.

***There will be 5 additional load outs, which you will be able to swap out on the fly after you unlock them.

Q: Does each pellet of a shotgun create a chance to have the element go off? Could you in theory hit a bunch of people with an element in one shot?

A: Short answer, Yes. Each pellet has a chance.

Q: Do weapon proficiency carry over to a new weapon of the same type?

A: Short answer, yes.

Q. Will there be certain points on enemies that will do more damage, will hit-boxes be effected?

A. In short yes, but there are different aspects to weapons depending on the damage. For example a sniper rifle will do a lot more damage with a headshot opposed to a body shot. And a shotgun will do more damage to a body shot than a headshot.

There will be weak points on boss etc to aim for to do extra damage.

This is a true pixel perfect shooter "Where you aim is where you shoot", so using the shotgun as a example it's true pellet simulation. When fired it has a certain amount of pellets, the amount of damage done to a player, depends on how many of those pellets actually hit.

Hit-boxes for male and female characters is balanced to be the same to not give advantage over using different types of characters.

Q. Is there a melee attack?

A. Absolutely. You can use both a striking attack (similar to a buttstroke) but also equip certain weapons with melee enhancements like bayonets that will increase melee damage. Certain EGO skills also have melee increases.

Q: Will the stats of weapons be fixed or randomized?

A: The weapons are going to be a hand-crafted set combinations of stats.

Q: Can you survive a infector shot?

A: Short answer, Yes.

Q: Will critical hits increase chance of elemental effects?

A: Short answer, No. Critical hits only adds the Critical multiplier for damage.

Expansions:

Q. Will there be expansions/new content for the game?

A. Yes. Definitely new areas, which players will definitely be able to take advantage of who haven't paid as far as playing them because they don't wish to separate the player base, however you will not be able to use the things you get/earn from the new content unless you have paid for the content. Not splitting up the player base was a goal they wanted to have not happen. What makes these games important is the social experience. TLDR; There will be both paid and free content in the future.

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Q. What are the game types and different things you can do in game?

A: There is of course the giant sand box of the world you start in to play around in and it will have your “main mission quests” to progress the story. “Episode quests” to be played before the TV shows air as they relate to the TV show in some way and they disappear before each TV show so they are on a time (current one must be done by April 15th for a heads up), “Side Quests” you can do for XP, and “challenges like Hot shot, racing, rampages etc” which are racing and shooting games etc.. these are for Pursuit challenges and XP.

Arkfall: Major Co-Op events that happen in the World "Sandbox" throughout the day

Co-Op Maps: Which are explored with a Group of 4 (Just your group is in the area)

Competitive Maps: Usually 6vs6 or 8vs8 PVP areas(Just the PVP team(s) are in the area)

Shadow Wars: Similiar to Arkfalls as they happen in the World "Sandbox" throughtout the day. But these are massive PVP events (I believe the Teams caps are 32vs32) Massive fight to control areas in the map. These events can happen with in area where an Arkfall and other events are happening.

Contract Work: After reaching EGO 250 you will be able to complete contract work for the different in game factions.

These are in addition to what Calvin had posted (If they are included in the Third post sorry, I just skimmed threw it)

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Thanks Lil Ivan. That extra info is great.

Some other things I've been noting as I'm leveling up and experimenting

Level progressions and unlock events

20 EGO new perk slot 1st one

50 EGO new perk slot 2nd one

100 EGO new perk slot 3rd one

250 EGO new perk slot 4th one

250 EGO unlocks factions and influence for them. Check your objectives by hitting RB from the pursuit tab to see which factions want what done for daily and weekly challenges.

500 EGO new perk slot 5th one

1000 EGO new perk slot 6th one

2000 EGO new perk slot 7th one

3000 EGO new perk slot 8th one

4000 EGO new perk slot 9th one

That is the current max in game right now.

There are also several unlocks for inventory slots, MP maps and missions that I've unlocked but didn't write down what I did to unlock them. Sometimes it's due to an EGO level other times its due to doing a mission or a challenge. Ill try to find a list and post that as well.

Cheers

Calvin

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I was just reading some information about Defiance and found something I didn't know about leveling a weapon

Each time you level up a weapon you increase your EGO rating by 4.

Remember that once a weapon is maxed out on its XP it will no longer provide XP to the weapon class.

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Defiance Day 6 Blog from Nathan Richardsson, Executive Producer Defiance posted 4/8/2013 (just in case anyone missed it)

Day 6, Improvements, Improvements, Improvements, Niiiice! WTF?

http://tinyurl.com/blmqjkw

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I don't think I've maxed a weapon yet but I'll have to remember that when I do.

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I'll post the Clan members here as well as I can we are getting quite a few members now that Jigsaw has brought some folks from AGE and elsewhere too the TAG clan (as well as a few TAGGER's picking it up for the 360 recently as well) Cheers

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Do I have to be online to have an invite sent? If not can someone send an invite to Creatis. That's my in game name.

Thanks,

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Do I have to be online to have an invite sent? If not can someone send an invite to Creatis. That's my in game name.

Thanks,

Sadly you do have to be online at this time for the 360. You will also have to be nearby if you are not on a friends list of someone that can promote or add you to the Clan.

Currently founder and officers that can add to the TAG clan are as follows ( gamer tags given to search for in game)

CaLv1n1

BruteForce0G ( that's a zero not an o I believe)

Lil Ivan04 (Mobie in game

The Hatter

I'm still working on the clan list and such sadly the developers don't really have much support on this end as of yet.

Cheers

Calvin

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It lists all the clan members in game under the Social section of the menus. Hopefully they can tie that into the website.

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The website is still broken when it comes to info about clans (or anything character related for that matter) it still shows me a prompt to create a character and begin as an ark hunter despite been about level 900 playing for a 100 hours + and having my xbox linked 7 days ago :( Once they fix that it should hopefully have some info on members etc... I'll check in game to see if it has any info as well.

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I'm back from my vacay! hoping to play some this week!

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I had? access to invite as well. No issue if you removed it...

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Glavin not sure why its showing you that? ive updated the entire clan from my social tab today below. That being said The clan system needs to be beefed up for sure. Right now I can promote or demote but it doesn't tell me what the change is going to be and it doesn't ask you to confirm. I accidentally changed places with Hatter the other day and made him founder by accident while trying to invite him to a group. Ill get you back up officer when online next

Clan currently ( names exactly as they are below for searches)

BIGGK - officer

Baba - recruit

BruteForce - officer

Calv1n - founder

Denion - member

GlavinChris - leader

It's Hatter - leader

Jigsaw hc - member

Kanna - recruit

Katariah - member

Littleweasel - recruit

LordDex - recruit

Mobie - leader

Redrum4 - recruit

Rhon - recruit

SIM - member

Sard Machinist - member

The Chefnator - recruit

The Liver - recruit

Vampire Drakul - recruit

feff - recruit ( ill move to member next time we are on together as I don't thinkmthe promote is working when clan member is offline?)

That's everyone so far :)

Cheers

Calvin

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Defiance: Patch 1.010 - Sharks (in winter solstice)

Our team is working day and night to provide updates and add more polish to Defiance across all platforms. Below you will find the current draft patch notes for our first major update.

http://tinyurl.com/c3saxwq

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I love the support that Trion has been putting behind the game. Due to the issue everyone gets some bonuses:

It’s been rough, we know. So your account now has a gift from us, to you. To make good, to show you that we really appreciate what you’ve gone through with us. It includes;

• Exclusive Launch-Only In-Game Title: Daredevil

• 1-Week Weapons Skill Boost

• 1-Week Scrip Boost

• 1-Week Loot Boost

• 1-Week XP Boost

link

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Looks like some nerfs are coming with 1.01 patch:

http://forums.defiance.com/showthread.php?30976-Defiance-Patch-1.010-Sharks-%28in-winter-solstice

WEAPONS

● Lowered damage output of sawed off shotguns.

● General tuning to improve LMGs.

● Rate of fire and mag size changes have been made to rocket launchers.

● Cluster launchers have had their damage lowered.

● Anti-vehicle launcher now does appropriate damage to humanoids and a bonus to damage vs vehicles.

● Updated bloom for VBI LMGs.

● Added cooldown to prevent elemental effects from constantly applying to player.

● Tuned lock-on rocket launchers.

● FRC LMGs now have a lower rate of fire than other LMGs.

● Lowered the damage and crit Multiplier on the Northstar Flare Pistol.

● Infectors have had their homing range decreased.

● All Infectors now have the same reticle and will not change size when moving crouching or aiming.

● Infector bug speed has been slightly decreased.

● Infector bug damage has been decreased.

● Pistols have had their ammo pools increased in competitive multiplayer.

● Legendary detonators no longer have +6 mag rarity bonus.

● Reduced auto lobbers’ rate of fire.

● Reduced damage for Crash Boomer, Rebounder Lobber and Auto Lobber.

● Bug fixes

○ Fixed a bug that caused the swarm rocket launcher to deal too much damage.

○ Super Rocket Pod from Echelon vendor should now correctly show its model.

○ Fixed a weird xp bonus that was showing up on some weapons.

○ VOT and VBI LMG animations now sync with the firing pattern.

○ Fixed a potential crash caused by weapon holstering.

○ Fixed the Bull Rush 45 causing an operated vehicle to explode when damaging players inside.

GRENADES

● Increased spread damage for incendiary grenades.

● Bug fixes

○ Fixed an issue that caused damage from multiple grenades to stack incorrectly.

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I love the support that Trion has been putting behind the game. Due to the issue everyone gets some bonuses:

It’s been rough, we know. So your account now has a gift from us, to you. To make good, to show you that we really appreciate what you’ve gone through with us. It includes;

• Exclusive Launch-Only In-Game Title: Daredevil

• 1-Week Weapons Skill Boost

• 1-Week Scrip Boost

• 1-Week Loot Boost

• 1-Week XP Boost

link

Don't apply the loot boost until it's confirmed it's been fixed ( i hope we have to activate these and they don't just start as soon as we log in...)

The loot bonus actually is doing the opposite right now from reports on the forums you will get less loot and worse quality loot if you get this bonus applied. Additionally it seems to have a residual effect where your loot will suck for a few hours after it expires to add insult to injury. Lots of real angry folks on the forum that are paying for this "perk"!

One other thing. I hate that they are nerfing shit already the game hasn't been out long enough to do so IMO. Also if they want to nerf something nerf the end boss NIM he's fucking near impossible. I fought him for over 3 hours last night and made it to the 3rd and final phase but he was doing such huge AOE attacks and glitching through pillars I was using for defense so I finally had to give up :(

For NIM I guess you can't fight him with a group it has to be SP which is messed up for a MMO?! My advice is to get an awesome Shot gun and level the hell out of it before you even think of fighting him (I've gone back and started doing that as I think I may have been able to beat him if my shotty wasn't level 1 last night it just wasn't good enough to take him down fast enough before he killed me with impossible to miss AOE attacks...

I'm also hoping they fix the missing instances / challenges and missions I have tickets on for the last 2 days as many of my pursuits can't be finished due to these glitches / bugs. As well as the very annoying glitch I have on my character that gives me 0 points for every MP, ARK fall etc... this one particularly sucks for Ark Falls where I get last place no matter how much dmg i do :(

Still loving the game despite all this.

hope to see you guys online

Cheers

Calvin

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So I IMd Hatter a few days ago, asking how he liked this game...He seemed to be digging it so far.

But what is everyone else’s thoughts so far? Are they working on ironing out the early MMO kinks? Think it will go strong for a while or will it die out soon?

I want to pick it up, but money has been tight recently, and i just cant justify dropping $60 on something that won’t be played all that much.

Thanks!

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I'm really enjoying it. There were issues at launch but those have mostly been resolved. At least in my experience playing. With 5 DLC packs planned and missions that tie in with the tv show coming up regularlly I think it will be going strong for quite a while.

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I'll be playing this game for months to come Sansabar this is a great game for $60 IMO. despite some hiccups at the start they are working hard every day to get this thing polished and it really is a stellar game even with the few issues I mentioned above (I should mention I've done over 100 hours of gaming so far and have finished hundreds of quests and of those only a couple have been glitched so it's about 98% or 99% good with a few bumps they are sorting out now)

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