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metalsiren

Titanfall 2 technicall test MP

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BDaddyK    1106
4 hours ago, hybridhavoc said:

It was a dream. When you pinched yourself, Ubo was pinching you in real life.

tumblr_mtyd6xTjpj1rk8jx0o1_500-145262346

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Wolfrat    526

Ok, last night I played for about an hour by my lonesome, and it was actually much better.  I am getting used to the feel and weapons and movement, and I was the MVP on my team every single game.

There was a notice that they hotfixed Amped Hardpoint because the Titan timers were way too slow.  I still do not like the new non-timer Titan mechanic, but it was better. I actually got to spend some time in a Titan.

The number one problem with the Tech Test may be that their is no Titan tutorial, and the Titans are very different, both in design and in the buttons used on your controller.  The Titan loadout pages tell you what buttons do what with each Titan build, and, after memorizing those and working very hard to do the right attack at the right time, I was able to perform much better as a Titan.  Being much better as a Pilot also allowed me to get more Titans more quickly.

However, Titanfall 2 still feels like a big step backwards.  As Romanodog said, all they needed to do was add some new Pilot skins, add some new weapons and attachments, add some new Titan chassis, add some new Titan weapons and attachments, have a bunch of new maps, make a single player campaign, and Titanfall 2 would be perfect.  Alas. they made the decision to dumb down the game for the average 8 year old who hated or never played the first one, and here we are.

That being said, I cannot imagine passing on this title, as Titanfall is my all-time favorite Xbox One title, and one of my favorite videogames of all time.  I have nothing else on my wish list until Ghost Recon Wildlands in March 2017.  So I will probably still be buying Titanfall 2, and wearing my helmet on Halloween 2016, and hoping some other TAGgers get it as well...warts and all.

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Duke大王    884

I gave it another go today but I'm still passing on this, personally. Bottom line for me is that I'm just not having fun playing it, and it doesn't help that they had to break both playing with friends and playing with the network. Doesn't really inspire a lot of confidence. 

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BDaddyK    1106

Damn, I'm outta town till mid-next week, and I really wanna try it again since the "hot fix". Seems to be getting better feels from the peeps. 

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Sounds like everyone had a smashing time on tittyfall2... there was a reason i didnt dl it... sequels tend to kill the original good vibe of a game for me

Sent from my SM-G935V using Tapatalk

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MisterxboxNJ    430

Played the demo last night. Felt it was really fast and twitchy to me and my first thought was...COD. Granted I was just playing the pilot v pilot mode. I get that they want to make the speed of it fast but it didn't feel like a good thing. I personally don't like games with low average life times. It just felt like a death fest and I didn't enjoy it. I was never a huge fan of the first one anyways, always thought the pilot fighting was more entertaining that the mechs and now it seems like they've made that less enjoyable so not a good first impression for me. Might try a different mode tonight but as it stands right now...I'm probably going to pass on TF2.

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romanodog    2383

Saw this on reddit today:

Watch this video of Respawn from two years ago. Every issue with TF2 is something they already addressed during development of TF1 [30:08 - 47:43]. So what the hell happened?

 

Some quotes from their talk:

  • "It doesn't matter how good you are. It's not gonna be 'I kill 3 people/I kill 6 people, so I get a Titan' and the lesser skilled players don't".

  • "Having the AI in the environment as 'food' to help speed up Titan build time".

  • "Pilots always working towards a new Titan. It doesn't matter what you're doing, you Titan timer is always happening".

  • "The regenerating shield was the last thing we figured out in Titan combat to really make it work. Before that, your Titan would get damaged to 10% health and it would be worthless. Adding the shield and letting that regen made them more viable".

  • "Pilot and Titans should be equally viable (...) We did not spend 80% of our time on either Pilots or Titans and then 20% of our time on the other".

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CaptNink    1345

I read all those observations from Reddit on Friday, and it turned me off so much that I didn't even bother trying the beta. I'll see how it is next weekend, but this is all very disappointing. I am not a huge MP FPS guy anymore, but Titanfall was a very unique and fun game, and one that I had a lot of success with. 

Titanfall 2 was an instant-buy for me. Now I'm in a holding pattern. And quite frankly, with BF 1 coming out at the same time, if Titanfall 2 doesn't make some changes, I'm not going to bother.

Really pissed off about this - hopefully the Titanfall 1 crowd will stick around after #2 launches.

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Duke大王    884
2 hours ago, romanodog said:

So what the hell happened?

Money happened, or "Call of Duty sold more than Titanfall did, therefore we must make Call of Duty to sell more copies." Same reason why there's been nearly no originality in a certain genre dominated by World of Warcraft. 

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BDaddyK    1106

I bet EA has some sales goals for them to hit with TF2. I would think MS bankrolling the first game and it being exclusive to XB1 gave them a "pass" per say, now all bets are off. 

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Duke大王    884
36 minutes ago, BDaddyK said:

I bet EA has some sales goals for them to hit with TF2. I would think MS bankrolling the first game and it being exclusive to XB1 gave them a "pass" per say, now all bets are off. 

Given how EA has approached competition in other titles, this would make sense. They tanked their own Medal of Honor franchise exactly by doing the "Let's make it like Call of Duty LOL" strategy.

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Wolfrat    526

What is most alarming about all the criticisms for Titanfall 2 is how consistent they are from person to person, which leads me to believe that I am not wrong:  Titanfall 2 is a horrible game, and is not worth buying or playing, unless it was the only videogame left to play.  Respawn, a company which I put #1 on the list for best customer service and support of a videogame ever, absolutely ruined an amazing videogame franchise.  I do not expect to see a Titanfall 3.  Titanfall 2 is going to make Battlefield 1 one of the biggest selling videogames in history.

 

http://www.forbes.com/sites/insertcoin/2016/08/20/the-titanfall-2-technical-test-reveals-a-game-thats-taken-several-steps-backward/#73df16ce257c

 

“The 'Titanfall 2' Technical Test Reveals A Game That's Taken Several Steps Backward

 

Paul Tassi ,   CONTRIBUTOR

 

Fans and press alike have jumped into Respawn’s technical test for Titanfall 2, which is essentially a beta for the multiplayer in everything but name. Though the original Titanfall is a cautionary tale about how console exclusivity and multiplayer-only strategies can hurt a game, nearly everyone, even critics, has been excited to see how the game would learn from its mistakes in Titanfall 2.

 

Instead, things are not going well. In fact, I’m frankly a bit stunned to see how poorly the game is being received.

 

Titanfall 2’s technical test is painting a picture of a very different game than both the original and what fans were expecting from a sequel. The reaction seems to be largely negative across the board, with some fans even asking for the game to be delayed in order for some of these issues to be fixed.

 

We’ll start with the most glaring and surprising issue, a relative lack of Titans during matches. Previously, Titans were on a timer, so eventually throughout the course of a match, you’d get one automatically. You could speed this process up if you were playing well, but eventually, you’d be able to call one in regardless.

 

Not so in Titanfall 2. Titans are now given out based on performance alone. Not killstreaks, exactly, but they are tied to how you’re doing in the match all the same, and there is no more timer. The result is that if you’re not making much of an impact in a match, you can go entire rounds without even getting one Titan, which happened frequently in games I played, and it seems to defeat the entire purpose. What exactly is Titanfall without Titans? Kind of a…not as a good Call of Duty?

 

But the problems don’t end when the Titans arrive. Changes to shielding and damage make Titans far more useless than they were in the original. Titan gameplay is overall less fun than it was previously, and the pilot ground game isn’t much better. Maps have been designed to accommodate even less mobility than before, with few places to wall-run, leaving players stuck on the ground a lot more often.

 

Additionally, Titanfall 2 has cut the original’s most popular gametype, Attrition, and now only a single mode has AI grunts in it, which are now not allied to a side, but a neutral faction anyone can shoot, and they only appear in select pockets of the map. It makes everything feel a lot more lifeless than the original, and it’s just bizarre to see the game apparently move backward in so many different ways.

 

These are not minor issues, hence why some fans are actually calling for the game to be delayed to the spring. Maybe buffing Titans, adding back the Titan timer and Attrition and tweaking some of the levels is possible in the next two months, but it’s a tall order. The real question is why these changes were even made in the first place.

 

Respawn seems to have learned the wrong lessons from the original Titanfall. Since that game wasn’t a blockbuster smash hit, they apparently feel like they had to change a lot about the core of the game to try and make it more attractive. But that’s not what people were asking for. All anyone really wanted from Titanfall 2 was a single player campaign, all the new maps and modes and features the original got as post-launch content and the ability to play it on all platforms. That’s it. If there was anything that did work about the original Titanfall, it was the central core gameplay loop. Pilot freerunning, Titan fighting, map design, weapon feel, these were all big strengths of the game, but so much of it seems to have been changed for the worse, at least judging by this technical test.

 

This is extremely disappointing, because this is a game that people have held out hope for ever since the original, that all Titanfall needed was to be a bit bigger and have a bit more time spent on it. Instead, it seems like it’s moving backward for reasons that make no sense, and if it launches like this, it won’t have a prayer of standing out against the likes of Battlefield 1 or Infinite Warfare or even existing competitors like Overwatch or Destiny.

 

The purpose of a test like this is to get feedback about issues, and perhaps Respawn can take a lot of this to heart and roll out some big fixes before launch. But right now, this technical test is serving as sort of anti-marketing for the game. “You thought things were going to get better for the sequel? Well, think again.”

 

There’s still time to fix this, and honestly, I’m not opposed to the idea of delaying this game into the spring, but I’m not sure if that’s necessary, depending on what changes can be implemented. But Titanfall 2 clearly still needs a lot of work, or else this sequel will do nothing to realize the potential of the original.”

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metalsiren    422

yea that article is dead on, I think if I were Respawn I would be coding my assess of for next weekend to put back what was lost. otherwise the bad taste will stay there and for better or worse they are FUCKED. 

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hybridhavoc    714

To be fair, these things are assumptions being made on the part of the author:

Maps have been designed to accommodate even less mobility than before, with few places to wall-run, leaving players stuck on the ground a lot more often.

Additionally, Titanfall 2 has cut the original’s most popular gametype, Attrition

Two maps are not necessarily representative of the whole.  And things not being present in the tech test does not mean that they have been cut entirely.

Further, to comment on this tidbit:

 All anyone really wanted from Titanfall 2 was a single player campaign, all the new maps and modes and features the original got as post-launch content and the ability to play it on all platforms.

If they had literally just released the same game with a single player campaign and ported it to PS4 and PC, people would be just as pissed and unwilling to purchase what would be viewed as the same game. Not saying that there aren't flaws evident in the tech test, in fact there are enough things actually in the tech test to criticize without having to drift into the realm of speculation.

And can we please stop acting as though a game developer trying to appeal to more people with their games somehow goes against what they should be doing? Fault the execution all day long, but it's only reasonable for them to want to sell more copies of their game.

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Duke大王    884

My problem with them trying to appeal to more people is that a game developer (or in this case, almost always the marketing team backed up by the publisher) looks around at SALES ONLY and says "Okay, this game sold like hot cakes. Let's make the game like this." 

That is what happens. The actual creativity and development doesn't get to make that big of a call. They're bound by their investors behest, similar to how script writers do not at all get any say whatsoever in the script for an AAA blockbuster movie -- only the investors do. The scriptwriters, and the development team, are there to make the beancounters ideas reality. 

I played Black Ops 3 quite a bit. Titanfall 2 is Black Ops 3 co-starring Titans. The map design is Black Ops 3 (limited wall-running, chokepoint design). The TTK is Black Ops 3 (dying in half a second from everything). The gun performance and movement is Black Ops 3. I could almost swear it's using the same lag compensation of "figure out who has the lesser performing connection and let them get the first hit when two players fire at the same time" - something I'm eternally grateful Halo does differently.

The only thing it's missing is customization of player characters. 

You know another game that had multiplayer like Black Ops 3? Doom. 

Just like you can look at Gears 4 cards system and say "That's Halo 5's Req System" I can look at other games and identify stuff lifted straight from other popular titles because that's often exactly what happens. 

I've played every major Western MMO ever released since Asheron's Call 2 quite religiously. Since World of Warcraft's success, every MMO has been a direct clone of that game. Critics and users agree about this. Why? Because investors looked and saw WoW had zillions of subscribers, said "We want that, make it like that" and the rest was history. Have ANY of them been as successful as WoW? 

Nope. Not a single one. And so it goes with Doom's multiplayer (failure) and so it also will be with Titanfall 2. You can make a good, strong multiplayer game appease to a wider audience and still be its own game. They're not doing that with Titanfall 2, though. It's almost as if they sat around and said "Let's make a Call of Duty game!" and then a Titanfall 1 dev ran into the boardroom meeting and said "But this is Titanfall!" and the board looked around and said, "So figure out a way to put Titans into Call of Duty!" then high-fived each other and went out for drinks.

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Wyvern13    445

First, the cutting of Attrition isn't a rumor or just based on the mode types from the tech test. They have said that Attrition was being replaced with the Bounty Hunter mode. Other modes in the original had Grunts & whatnot during the match and those are gone as well.

Second, when presented with the option of "Popular Item" or "Other Item Trying to Emulate Popular Item", most people stick with the original. Ipod over Zune and other MP3 players, WoW over every other MMO in the last 10 years, etc., etc. For a while, the joke was that every action movie had to be sold as "It's Die Hard in blank". Now every FPS is becoming "It's COD with blank."

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CaptNink    1345

LOL @ Almost Live! I used to love watching that on King 5 before SNL!

As far as TF goes, we are fucked. There is no way things are going to change before this game goes gold, in what, a month? This technical test is practically the release version. 

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thebigjay19    198

I'm not sure but they may not have put in the attrition game mode because the PS4 can't handle it. Now before you laugh me off stage, Titanfall 1 used Microsoft's azure servers and with Titanfall 2 going on private servers, I think that it may be the truth. It may be the reason for some of the other changes as well such as the less titans issue.

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