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LilUbo

Destiny 2 beta stream

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LilUbo    4496

I'll be streaming the beta if anyone is interested in how it looks. Probably around 9:30pm EST.

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LilUbo    4496
6 hours ago, ninjabjj said:

What's the verdict on the beta?

Time to kill is slower in PVP. More emphasis on teamwork. hard to 1v2. 

The one story mission and strike were great, but Bungie needs to fix power ammo drops.

The beta is a muted version of the final version. In the beta, abilities and super regen is VERY slow. I'm assuming the full release fixes this with gear and subclass perks.

The beta is open to everyone to download and try now.

 

There is one story, one strike and PvP - Control on one map and Countdown on another maps (only those maps). 

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LilUbo    4496
13 minutes ago, Chuckles said:

Whaddya think on how the weapons are equipped now?

Bungie nerfed the shit out of player DPS.

No more sniper gjallarhorn set ups. 2 primaries with one being an "energy weapon" makes pvp a more fun. Less shotgun monsters *cough cough @SithWarrior *cough cough*

Without the player dps, there is going to be more pressure on Bungie to create interesting and unique encounters. Less Boss burn. The Strike boss was fun because it was multi phases and the boss encounter was constantly evolving. But without the heavy ammo dropping properly and slow super charge, it is going to become boring very quickly.

 

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Chuckles    920

The shotty I was using seemed OP in comparison to the other weapons, which felt much weaker.

Yeah, the strike boss felt more like an encounter and much less squishy. The strike layout even had echoes of a raid.

The weapon slots baffle me a bit. The Hunter's exotic hand canon was put in the second slot, allowing me to have two hand canon slots and my sniper in the heavy slot (grenade launcher feels useless to me).

The lack of seeming structure allows for more customizationbut...I don't think I like it. Yet.

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LilUbo    4496
1 hour ago, Chuckles said:

The shotty I was using seemed OP in comparison to the other weapons, which felt much weaker.

Yeah, the strike boss felt more like an encounter and much less squishy. The strike layout even had echoes of a raid.

The weapon slots baffle me a bit. The Hunter's exotic hand canon was put in the second slot, allowing me to have two hand canon slots and my sniper in the heavy slot (grenade launcher feels useless to me).

The lack of seeming structure allows for more customizationbut...I don't think I like it. Yet.

that second slot is an elemental slot. primary kinetic. Primary elemental. Power weapon - Fusion, sniper, shotgun, grenade launcher, rocket launcher, etc... Power weapons are situational though...

the guns appear to have some mod slots... curious about that

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ninjabjj    1286

Thanks for the feedback. I managed to play through it all and enjoyed it. Looking forward to see what the final product brings. 

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